Gamification-based Project Learning to Improve Computational Thinking Skills

Authors

  • Nurulita Imansari Universitas PGRI MAdiun
  • Umi Kholifah Universitas PGRI Madiun
  • Akbar Mukti Sasono Universitas PGRI Madiun

DOI:

https://doi.org/10.46808/iite.v2i1.77

Keywords:

project learning, gamification, computational thinking

Abstract

One effort to optimize the benefits of digital transformation is by integrating digital technology into learning. Gamification is a learning innovation that is suitable for use in learning that uses technology. It is hoped that the use of this technology will be able to improve students' computational thinking to face the challenges of the 21st century. This research aims to determine the effect of implementing gamification-based project learning on computational thinking. The research was conducted on students who were taking the Intelligent Systems course. The research results show that the implementation of gamification-based project learning can improve students' computational thinking.

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Published

2024-11-15

Issue

Section

Articles